[wip] traffic_light state machine
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@@ -13,6 +13,14 @@ entity traffic_light is
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end entity traffic_light;
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architecture V1 of traffic_light is
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component count is
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port(
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rst,
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clk : in std_logic;
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input : in std_logic_vector (31 downto 0);
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output : out std_logic_vector (31 downto 0)
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);
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end component;
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component tick1s is
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port (
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rst,
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@@ -20,7 +28,56 @@ architecture V1 of traffic_light is
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output : out std_logic
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);
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end component;
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signal s_clk : std_logic;
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signal counter_in : std_logic_vector (31 downto 0) := (others => '0');
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signal counter_out : std_logic_vector (31 downto 0);
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begin
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G1: entity work.tick1ms(V1)
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port map(
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rst => rst,
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clk => clk,
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output => s_clk
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);
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G2: entity work.count(V1)
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port map(
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rst => rst,
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-- on utilise le signal de sortie du tick1s comme clock pour notre counter.
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clk => s_clk,
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in_s => counter_in,
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out_s => counter_out
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);
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process(clk, rst) -- state machine
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begin
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if rising_edge(clk) then
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if rst = '1' then
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green <= '1';
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orange <= '0';
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red <= '0';
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s_clk <= '0';
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counter_in <= x"00000000";
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else
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if counter_out < x"0000000a" then
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green <= '1';
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orange <= '0';
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red <= '0';
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if s_clk = '1' then
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counter_in <= counter_out;
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end if;
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elsif counter_out < x"00000014" then
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green <= '0';
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orange <= '1';
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red <= '0';
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if s_clk = '1' then
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counter_in <= counter_out;
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end if;
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else
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if s_clk = '1' then
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counter_in <= counter_out;
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end if;
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end if;
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end if;
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end if;
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end process;
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end architecture V1;
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